Video brief template

What a video or motion brief has to contain before a producer can price it, and the questions that get it there.

Start this briefAbout 90 seconds. No account.

Most video briefs fail before the first frame is cut, and they fail on arithmetic rather than creativity. A brief that says "a short film for social" has not said how many films. Instagram Reels, Stories, the Meta feed and YouTube are four aspect ratios. Two languages doubles that. A producer who prices one master and three adaptations, and then discovers it was supposed to be nine, has to reopen the budget conversation on the day the client wanted a first cut.

So the first job of a video brief is to establish the deliverable count, and the way to do that is to name every placement. Each placement carries its own specification: ratio, pixel dimensions, maximum duration, codec, whether sound is on by default, and the safe areas the platform's own interface covers. None of that needs to be written by the person briefing. It is a lookup, and this page does the lookup as you tap.

Format before length

The second job is to name the hero. When placements span more than one ratio, one of them has to be the master and the rest adaptations of it. A 9:16 hero re-framed to 16:9 is a different film from a 16:9 hero cropped to 9:16, and the difference is usually a shoot decision. Deciding this in the brief costs one tap. Deciding it after the shoot costs a reshoot.

Technique is the biggest fork

Live action, 2D, 3D and motion graphics on existing material are not points on a scale. They are different productions with different crews, and the cost range between them is roughly four to one. A brief that leaves the technique open is not wrong, but it should say so plainly, so the designer knows they are being asked to propose rather than execute. This template records "not sure yet" as an open question rather than pretending it is an answer.

Sound decides more than people expect

Whether there is a voice decides whether there is a script, and a script has to be written by someone. Whether there is licensed music decides whether there is a territory and a term to negotiate. Meta feed and LinkedIn play silent by default, so anything running there needs captions, and anything running in more than one language needs its text layers kept separate. The brief should say all of this without the briefer having to know any of it.

What already exists

The list of things the client already has is really a list of things the designer will have to make. Logo files, guidelines, typeface licences, footage, product stills, a music licence, a script: every unticked item is a line in the estimate. Briefs that skip this question produce the phrase "we assumed you had that", which is where budget overruns are born.

Budget, dates, approvals

A budget band is not a commitment; it is a signal about which of the four productions above is on the table. A live date is only useful next to the minimum production window for the chosen technique, so this template calculates the gap and says when it does not fit. And the number of people who must approve, with a named tiebreak, is the single most reliable predictor of how many revision rounds a project will take.

The one thing that must not be got wrong

Every brief has one. It is rarely written down because it feels obvious to the person who knows it. Put it at the top, in a box.

The questions, and what goes wrong without them

  1. Scope
    What are you making?
    Without it the designer prices the smallest reading of the job and everything after is a change request.
  2. Scope
    Where will it play?
    Each placement is its own deliverable with its own ratio, duration and sound rules. Three placements briefed as one film is a threefold deliverable count nobody priced.
  3. Scope
    Which cut is the hero?only when it applies
    A 9:16 hero re-framed to 16:9 is a different film from the reverse, and the difference is usually a shoot decision.
  4. Craft
    How is it made?
    Live action and 3D can differ four times over in cost. Left open, the designer quotes for the cheapest reading.
  5. Craft
    What does this need?only when it applies
    A shoot day implies a producer; talent implies casting; a location implies permits. Unnamed, these arrive as extras.
  6. Craft
    What kind of 3D?only when it applies
    Photoreal 3D built from scratch is a different budget from stylised work on existing models.
  7. Craft
    Sound
    A voice means a script someone has to write. Licensed music means a territory and a term someone has to negotiate.
  8. Look
    Pick what you like
    People are unreliable at describing taste and reliable at recognising it. Five picks say more than a paragraph of adjectives.
  9. Look
    Your picks pull two ways. Which is closer?only when it applies
    When the references contradict each other, the designer has to pick a side. Better that you do.
  10. Look
    What exists, and what must appear?
    Every unticked asset is a line in the estimate. Skipping this produces the phrase 'we assumed you had that'.
  11. Look
    Who is this for?
    A film for existing customers and a film for people who have never heard of you are different films.
  12. Practicalities
    Budget range
    A band is a signal about which kind of job is on the table, not a commitment. Without one the designer guesses.
  13. Practicalities
    When does it go live?
    A date only means something next to the minimum production window. If they do not fit, better to know now.
  14. Practicalities
    Who signs it off?
    The number of approvers, with a named tiebreak, predicts revision rounds better than anything else in the brief.
  15. Practicalities
    The one thing that must not be got wrong
    Every project has one. It is rarely written down because it feels obvious to the person who knows it.

Related